Hammerite heavy steam-powered suit.

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Hammerite heavy steam-powered suit.
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Ive decided to add some steampunk stuff into my Thief fanworks. This is a little bit odd steampunk. But hey, steampunk can be different! Victorian era and machines in Jules Vernes style arent law for entire style. Steampunk also can be ancient, dark and rough, and this fit for Thief world well.

Many people already told me that adding walking mecha to Thief setting would be ambiguous move. They said: dont dilute unique mix of Lookin Glass with banal sci-fi elements... But... but let me explain my idea:

Just imagine is this is not transformer-style mecha, but a very handy industrial instrument: for mining, for transporting ore from the face to elevator, and so on. An instrument, no more. Like one from Aliens movie. Clumsy, highly limiting any movements and just roughly performing intentions of its operator. It cant be used as a war machine, it just looks menacingly in the bottom on the picture... but thats just readiness for work to hew a tonnel, roughly made by giant drill. After that, hammerites will straighten walls more precisely by hand instruments.

Walking mechas has already been in Thief 2, frightening pagans and thieves with loud sound of heavy footstep. Thats Builders Children made by father Karras, of course. But they hardly can be compared. If Builders Children are unmanned helicopters, then hammerite heavy suits are balloons. They made of minimum number of details and lack complex mechanisms comparing to Children. Anyway, very this machiles were put into basis of Children design. It was Karras who designed most complex mechanisms and materials to finally turn primitive walking suits into refined robots.

Metal surfaces of these suits are old, rusty, scratched and speckled. Curved slot and several mirrors provide some limited observation around. It can protect from some heavier-than-air gases, but operator still has to wear a breather for more reliable protection.

Sound for the mood: Heid Arktogaa VII.

Date: May 2006.
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